#pragma once
#include "audio/include/AudioEngine.h"
#include "Cocos2d.h"

using namespace cocos2d;
using namespace experimental;

class AudioManage
{
public:
	AudioManage();
	~AudioManage();

	static void playStartMusic();
	static void playPlayMusic();
	static void stopStartMusic();
	static void stopPlayMusic();
	static void pauseStartMusic();
	static void pausePlayMusic();
	static void continueStartMusic();
	static void continuePlayMusic();
	static void buttonSound();
	static void button1Sound();
	static void button2Sound();
	static void cardSound();
	static void plus();
	static void minus();
	static void myTurnSound();
	static void winSound();
	static void loseSound();
	static void shuffleSound();
private:

	static int startID;
	static int playID;
};

